Commit graph

103 commits

Author SHA1 Message Date
17cb6a537c chat i am stupid? 2026-02-04 00:16:40 +10:00
6b2ae2e8dc chat am i stupid? 2026-02-04 00:11:14 +10:00
b8e039e845 fix bad installPhase 2026-02-03 23:04:14 +10:00
d511138e76 installPhase use bakeimgs 2026-02-03 22:26:23 +10:00
ea53a98f70 add post-boot frame structure 2026-02-03 22:20:47 +10:00
4b77bef6ef add cryframes 2026-02-03 22:20:31 +10:00
a10991e124 add music 2026-02-03 22:20:21 +10:00
001df16691 add avatar 2026-02-03 22:20:16 +10:00
c21e84391c remove backups 2026-02-03 20:27:21 +10:00
d76ac04531 implement PPTY 2026-02-03 20:26:22 +10:00
a13032c76e add text and output theme colours 2026-02-03 20:25:52 +10:00
dc2ec07b0a use theme classes 2026-02-03 14:06:11 +10:00
0210e00c68 fix css/themes typos + import core.css 2026-02-03 14:05:56 +10:00
c76274c0f3 fix background color 2026-02-03 13:22:27 +10:00
1161db28fd design modular theming system 2026-02-03 13:05:53 +10:00
e974170ff0 add CREDITS.md 2026-02-03 10:09:47 +10:00
7defe8ae50 add squares.glsl 2026-02-03 10:09:42 +10:00
53a62f639e rename uniforms 2026-02-02 05:02:23 +10:00
1683d2bbe9 outsource async fetching 2026-02-02 05:02:18 +10:00
618a3aec23 remove *.bak 2026-02-02 03:44:43 +10:00
3f28498ad4 IT'S ALIVE 2026-02-02 03:43:54 +10:00
1d06470ccd created ShadeMyCanvas (smc) 2026-02-02 01:12:53 +10:00
935cc44f66 fix fpsLimit unused 2026-02-01 15:42:50 +10:00
ffad884915 brownian motion experiments 2026-02-01 15:42:34 +10:00
b03962ec0a organise repo 2026-02-01 15:42:34 +10:00
345c1b592e remove backups 2026-01-31 21:07:04 +10:00
efdedb23b8 add fps limit of 30 2026-01-31 14:08:08 +10:00
7faeca627b fix title "WebGL Demo" 2026-01-31 13:48:15 +10:00
3e3211b7e1 merge index.html(.bak) + shader.html -> index.html 2026-01-31 13:28:26 +10:00
7e59de380f set viewport resolution using gl.canvas.{width, height} 2026-01-31 13:17:03 +10:00
c452a0761d set non-white bg for segfault.glsl 2026-01-31 13:16:30 +10:00
149788c4cb fix set canvas display resolution 2026-01-31 13:16:10 +10:00
56328265c8 enforce gl-canvas-bg takes the entire viewwidth 2026-01-31 13:15:17 +10:00
0e881ee340 add trivial.glsl 2026-01-31 12:34:45 +10:00
5c80245b53 clean webgl-demo.js 2026-01-31 12:34:45 +10:00
9902dce1b7 rename uTime/uResolution -> u_time/u_resolution 2026-01-31 12:33:28 +10:00
daa51a24fd use gl_FragColor
WARNING: TODO: gl_FragColor is deprecated
2026-01-31 11:46:18 +10:00
3d6c1bf630 fix missing main() 2026-01-31 11:45:33 +10:00
abca0edae5 remove duplicate uv calc 2026-01-31 11:45:29 +10:00
6ffcfa692e add uResolution uniform2f 2026-01-31 11:40:22 +10:00
9681cc76fa fix use gl_FragCoord 2026-01-31 11:33:00 +10:00
c0d19f102a fix uTime uniform 2026-01-31 11:32:51 +10:00
c4569168c7 fix segfault.glsl bad use of kw inline 2026-01-31 11:14:40 +10:00
32e547d724 fix segfault.glsl no float precision 2026-01-31 11:14:27 +10:00
4a8b395cf2 fetch vertex shader source 2026-01-31 11:14:12 +10:00
dee511cd02 ignore sass compiling for now 2026-01-31 10:33:12 +10:00
c0f53e00c1 clean repo 2026-01-31 10:31:31 +10:00
e001182489 fix src = self (bad) 2026-01-31 10:24:00 +10:00
c4049313d4 idk? 2026-01-31 09:29:34 +10:00
9412c03ad1 TEMP: backup css 2026-01-31 09:29:34 +10:00