set non-white bg for segfault.glsl
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1 changed files with 3 additions and 2 deletions
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@ -16,7 +16,8 @@ uniform vec2 u_resolution;
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/* ==== Text Colouring ==== */
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#define PHOSPHOR_COL vec4(1, 1., 1., 1.)
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#define BG_COL vec4(0.2, 0.0, 0.2, 0.)
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// #define BG_COL vec4(0.2, 0.0, 0.2, 0.5)
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#define BG_COL vec4(0.0, 0.0, 0.0, 1.)
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/* ======= Text Size ======= */
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#define FONT_SIZE vec2(10.,20.)
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#define ROWCOLS vec2(80., 24.)
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@ -373,6 +374,6 @@ void main() {
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val = pow(18.0, val) - 1.0; // TODO: try changing 18.0 to 200.0 and you'll notice some pretty changes :)
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}
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gl_FragColor = vt220Font(uvT - uvG * FONT_SIZE, val) * PHOSPHOR_COL + BG_COL;
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gl_FragColor = vt220Font(uvT - uvG * FONT_SIZE, val) * PHOSPHOR_COL + BG_COL;
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}
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