diff --git a/www/shaders/segfault.glsl b/www/shaders/segfault.glsl index a90bf55..a3d73a8 100644 --- a/www/shaders/segfault.glsl +++ b/www/shaders/segfault.glsl @@ -16,7 +16,8 @@ uniform vec2 u_resolution; /* ==== Text Colouring ==== */ #define PHOSPHOR_COL vec4(1, 1., 1., 1.) -#define BG_COL vec4(0.2, 0.0, 0.2, 0.) +// #define BG_COL vec4(0.2, 0.0, 0.2, 0.5) +#define BG_COL vec4(0.0, 0.0, 0.0, 1.) /* ======= Text Size ======= */ #define FONT_SIZE vec2(10.,20.) #define ROWCOLS vec2(80., 24.) @@ -373,6 +374,6 @@ void main() { val = pow(18.0, val) - 1.0; // TODO: try changing 18.0 to 200.0 and you'll notice some pretty changes :) } - gl_FragColor = vt220Font(uvT - uvG * FONT_SIZE, val) * PHOSPHOR_COL + BG_COL; + gl_FragColor = vt220Font(uvT - uvG * FONT_SIZE, val) * PHOSPHOR_COL + BG_COL; }