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53a62f639e
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rename uniforms
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2026-02-02 05:02:23 +10:00 |
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ffad884915
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brownian motion experiments
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2026-02-01 15:42:34 +10:00 |
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c452a0761d
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set non-white bg for segfault.glsl
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2026-01-31 13:16:30 +10:00 |
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9902dce1b7
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rename uTime/uResolution -> u_time/u_resolution
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2026-01-31 12:33:28 +10:00 |
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daa51a24fd
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use gl_FragColor
WARNING: TODO: gl_FragColor is deprecated
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2026-01-31 11:46:18 +10:00 |
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3d6c1bf630
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fix missing main()
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2026-01-31 11:45:33 +10:00 |
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abca0edae5
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remove duplicate uv calc
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2026-01-31 11:45:29 +10:00 |
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6ffcfa692e
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add uResolution uniform2f
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2026-01-31 11:40:22 +10:00 |
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9681cc76fa
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fix use gl_FragCoord
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2026-01-31 11:33:00 +10:00 |
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c0d19f102a
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fix uTime uniform
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2026-01-31 11:32:51 +10:00 |
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c4569168c7
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fix segfault.glsl bad use of kw inline
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2026-01-31 11:14:40 +10:00 |
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32e547d724
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fix segfault.glsl no float precision
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2026-01-31 11:14:27 +10:00 |
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f11ab29328
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fixed shader function formatting
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2025-08-02 00:19:08 +10:00 |
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6165da9875
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begin port of my shadertoy \"segfault\" shader to GLSL
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2025-08-02 00:13:10 +10:00 |
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