Commit graph

54 commits

Author SHA1 Message Date
618a3aec23 remove *.bak 2026-02-02 03:44:43 +10:00
3f28498ad4 IT'S ALIVE 2026-02-02 03:43:54 +10:00
1d06470ccd created ShadeMyCanvas (smc) 2026-02-02 01:12:53 +10:00
935cc44f66 fix fpsLimit unused 2026-02-01 15:42:50 +10:00
ffad884915 brownian motion experiments 2026-02-01 15:42:34 +10:00
b03962ec0a organise repo 2026-02-01 15:42:34 +10:00
345c1b592e remove backups 2026-01-31 21:07:04 +10:00
efdedb23b8 add fps limit of 30 2026-01-31 14:08:08 +10:00
7faeca627b fix title "WebGL Demo" 2026-01-31 13:48:15 +10:00
3e3211b7e1 merge index.html(.bak) + shader.html -> index.html 2026-01-31 13:28:26 +10:00
7e59de380f set viewport resolution using gl.canvas.{width, height} 2026-01-31 13:17:03 +10:00
c452a0761d set non-white bg for segfault.glsl 2026-01-31 13:16:30 +10:00
149788c4cb fix set canvas display resolution 2026-01-31 13:16:10 +10:00
56328265c8 enforce gl-canvas-bg takes the entire viewwidth 2026-01-31 13:15:17 +10:00
0e881ee340 add trivial.glsl 2026-01-31 12:34:45 +10:00
5c80245b53 clean webgl-demo.js 2026-01-31 12:34:45 +10:00
9902dce1b7 rename uTime/uResolution -> u_time/u_resolution 2026-01-31 12:33:28 +10:00
daa51a24fd use gl_FragColor
WARNING: TODO: gl_FragColor is deprecated
2026-01-31 11:46:18 +10:00
3d6c1bf630 fix missing main() 2026-01-31 11:45:33 +10:00
abca0edae5 remove duplicate uv calc 2026-01-31 11:45:29 +10:00
6ffcfa692e add uResolution uniform2f 2026-01-31 11:40:22 +10:00
9681cc76fa fix use gl_FragCoord 2026-01-31 11:33:00 +10:00
c0d19f102a fix uTime uniform 2026-01-31 11:32:51 +10:00
c4569168c7 fix segfault.glsl bad use of kw inline 2026-01-31 11:14:40 +10:00
32e547d724 fix segfault.glsl no float precision 2026-01-31 11:14:27 +10:00
4a8b395cf2 fetch vertex shader source 2026-01-31 11:14:12 +10:00
c0f53e00c1 clean repo 2026-01-31 10:31:31 +10:00
c4049313d4 idk? 2026-01-31 09:29:34 +10:00
9412c03ad1 TEMP: backup css 2026-01-31 09:29:34 +10:00
1a33523337 fix scss 2026-01-31 09:29:34 +10:00
0ee3983aed add ideas on hown 2026-01-31 09:29:34 +10:00
bfef5e21c8 add temp index for testing 2025-08-07 09:45:41 +10:00
6a7e41942c add tty_intro deriving from _tty partial 2025-08-07 09:45:04 +10:00
2e1515b674 made tty.scss are partial file 2025-08-06 17:16:12 +10:00
6031764835 you're on your own now... good luck 2025-08-06 17:14:23 +10:00
dc23724c54 begin shift to scss 2025-08-06 17:13:27 +10:00
f11ab29328 fixed shader function formatting 2025-08-02 00:19:08 +10:00
6165da9875 begin port of my shadertoy \"segfault\" shader to GLSL 2025-08-02 00:13:10 +10:00
37da4516e4 fixed html files not linking to new directory structure 2025-08-02 00:11:34 +10:00
d1279703bf reorganised file structure 2025-08-01 22:20:11 +10:00
ea47bd1ca6 fixed typing-prompt wrapped around typing-result + fixed loooong cursor 2025-08-01 20:17:19 +10:00
56c84c155a fixed index.html centering and added segfault text 2025-08-01 15:06:21 +10:00
92e469bc5e typing effects cursor blink now waits for typing to finish 2025-07-28 23:16:52 +10:00
078f36b174 webgl-demo use canvas as background layer 2025-07-28 13:32:59 +10:00
5bc7c97791 webgl-demo remove view/projection matrices 2025-07-28 13:15:55 +10:00
f00d7c60d3 webgl-demo makes shader fill canvas 2025-07-28 13:07:30 +10:00
e0bc5aab8b webgl-demo fragment shader now has uniform uTime 2025-07-28 12:44:46 +10:00
d7daf6a391 add primitive WebGL template from Mozilla docs 2025-07-28 11:45:36 +10:00
31e9d975eb use typing effect page as main 2025-07-28 11:01:32 +10:00
069b13fcb6 remove old construction page 2025-07-28 10:59:04 +10:00