Commit graph

18 commits

Author SHA1 Message Date
c21e84391c remove backups 2026-02-03 20:27:21 +10:00
d76ac04531 implement PPTY 2026-02-03 20:26:22 +10:00
7defe8ae50 add squares.glsl 2026-02-03 10:09:42 +10:00
53a62f639e rename uniforms 2026-02-02 05:02:23 +10:00
ffad884915 brownian motion experiments 2026-02-01 15:42:34 +10:00
c452a0761d set non-white bg for segfault.glsl 2026-01-31 13:16:30 +10:00
0e881ee340 add trivial.glsl 2026-01-31 12:34:45 +10:00
9902dce1b7 rename uTime/uResolution -> u_time/u_resolution 2026-01-31 12:33:28 +10:00
daa51a24fd use gl_FragColor
WARNING: TODO: gl_FragColor is deprecated
2026-01-31 11:46:18 +10:00
3d6c1bf630 fix missing main() 2026-01-31 11:45:33 +10:00
abca0edae5 remove duplicate uv calc 2026-01-31 11:45:29 +10:00
6ffcfa692e add uResolution uniform2f 2026-01-31 11:40:22 +10:00
9681cc76fa fix use gl_FragCoord 2026-01-31 11:33:00 +10:00
c0d19f102a fix uTime uniform 2026-01-31 11:32:51 +10:00
c4569168c7 fix segfault.glsl bad use of kw inline 2026-01-31 11:14:40 +10:00
32e547d724 fix segfault.glsl no float precision 2026-01-31 11:14:27 +10:00
f11ab29328 fixed shader function formatting 2025-08-02 00:19:08 +10:00
6165da9875 begin port of my shadertoy \"segfault\" shader to GLSL 2025-08-02 00:13:10 +10:00