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dc2ec07b0a
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use theme classes
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2026-02-03 14:06:11 +10:00 |
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0210e00c68
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fix css/themes typos + import core.css
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2026-02-03 14:05:56 +10:00 |
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c76274c0f3
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fix background color
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2026-02-03 13:22:27 +10:00 |
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1161db28fd
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design modular theming system
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2026-02-03 13:05:53 +10:00 |
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7defe8ae50
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add squares.glsl
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2026-02-03 10:09:42 +10:00 |
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53a62f639e
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rename uniforms
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2026-02-02 05:02:23 +10:00 |
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1683d2bbe9
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outsource async fetching
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2026-02-02 05:02:18 +10:00 |
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618a3aec23
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remove *.bak
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2026-02-02 03:44:43 +10:00 |
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3f28498ad4
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IT'S ALIVE
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2026-02-02 03:43:54 +10:00 |
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1d06470ccd
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created ShadeMyCanvas (smc)
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2026-02-02 01:12:53 +10:00 |
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935cc44f66
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fix fpsLimit unused
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2026-02-01 15:42:50 +10:00 |
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ffad884915
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brownian motion experiments
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2026-02-01 15:42:34 +10:00 |
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b03962ec0a
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organise repo
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2026-02-01 15:42:34 +10:00 |
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345c1b592e
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remove backups
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2026-01-31 21:07:04 +10:00 |
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efdedb23b8
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add fps limit of 30
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2026-01-31 14:08:08 +10:00 |
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7faeca627b
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fix title "WebGL Demo"
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2026-01-31 13:48:15 +10:00 |
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3e3211b7e1
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merge index.html(.bak) + shader.html -> index.html
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2026-01-31 13:28:26 +10:00 |
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7e59de380f
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set viewport resolution using gl.canvas.{width, height}
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2026-01-31 13:17:03 +10:00 |
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c452a0761d
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set non-white bg for segfault.glsl
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2026-01-31 13:16:30 +10:00 |
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149788c4cb
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fix set canvas display resolution
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2026-01-31 13:16:10 +10:00 |
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56328265c8
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enforce gl-canvas-bg takes the entire viewwidth
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2026-01-31 13:15:17 +10:00 |
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0e881ee340
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add trivial.glsl
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2026-01-31 12:34:45 +10:00 |
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5c80245b53
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clean webgl-demo.js
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2026-01-31 12:34:45 +10:00 |
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9902dce1b7
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rename uTime/uResolution -> u_time/u_resolution
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2026-01-31 12:33:28 +10:00 |
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daa51a24fd
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use gl_FragColor
WARNING: TODO: gl_FragColor is deprecated
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2026-01-31 11:46:18 +10:00 |
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3d6c1bf630
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fix missing main()
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2026-01-31 11:45:33 +10:00 |
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abca0edae5
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remove duplicate uv calc
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2026-01-31 11:45:29 +10:00 |
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6ffcfa692e
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add uResolution uniform2f
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2026-01-31 11:40:22 +10:00 |
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9681cc76fa
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fix use gl_FragCoord
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2026-01-31 11:33:00 +10:00 |
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c0d19f102a
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fix uTime uniform
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2026-01-31 11:32:51 +10:00 |
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c4569168c7
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fix segfault.glsl bad use of kw inline
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2026-01-31 11:14:40 +10:00 |
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32e547d724
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fix segfault.glsl no float precision
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2026-01-31 11:14:27 +10:00 |
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4a8b395cf2
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fetch vertex shader source
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2026-01-31 11:14:12 +10:00 |
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c0f53e00c1
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clean repo
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2026-01-31 10:31:31 +10:00 |
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c4049313d4
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idk?
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2026-01-31 09:29:34 +10:00 |
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9412c03ad1
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TEMP: backup css
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2026-01-31 09:29:34 +10:00 |
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1a33523337
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fix scss
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2026-01-31 09:29:34 +10:00 |
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0ee3983aed
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add ideas on hown
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2026-01-31 09:29:34 +10:00 |
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bfef5e21c8
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add temp index for testing
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2025-08-07 09:45:41 +10:00 |
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6a7e41942c
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add tty_intro deriving from _tty partial
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2025-08-07 09:45:04 +10:00 |
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2e1515b674
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made tty.scss are partial file
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2025-08-06 17:16:12 +10:00 |
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6031764835
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you're on your own now... good luck
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2025-08-06 17:14:23 +10:00 |
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dc23724c54
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begin shift to scss
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2025-08-06 17:13:27 +10:00 |
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f11ab29328
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fixed shader function formatting
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2025-08-02 00:19:08 +10:00 |
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6165da9875
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begin port of my shadertoy \"segfault\" shader to GLSL
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2025-08-02 00:13:10 +10:00 |
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37da4516e4
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fixed html files not linking to new directory structure
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2025-08-02 00:11:34 +10:00 |
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d1279703bf
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reorganised file structure
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2025-08-01 22:20:11 +10:00 |
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ea47bd1ca6
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fixed typing-prompt wrapped around typing-result + fixed loooong cursor
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2025-08-01 20:17:19 +10:00 |
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56c84c155a
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fixed index.html centering and added segfault text
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2025-08-01 15:06:21 +10:00 |
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92e469bc5e
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typing effects cursor blink now waits for typing to finish
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2025-07-28 23:16:52 +10:00 |
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