set non-white bg for segfault.glsl
This commit is contained in:
parent
149788c4cb
commit
c452a0761d
1 changed files with 3 additions and 2 deletions
|
|
@ -16,7 +16,8 @@ uniform vec2 u_resolution;
|
|||
|
||||
/* ==== Text Colouring ==== */
|
||||
#define PHOSPHOR_COL vec4(1, 1., 1., 1.)
|
||||
#define BG_COL vec4(0.2, 0.0, 0.2, 0.)
|
||||
// #define BG_COL vec4(0.2, 0.0, 0.2, 0.5)
|
||||
#define BG_COL vec4(0.0, 0.0, 0.0, 1.)
|
||||
/* ======= Text Size ======= */
|
||||
#define FONT_SIZE vec2(10.,20.)
|
||||
#define ROWCOLS vec2(80., 24.)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue