remove duplicate uv calc

This commit is contained in:
Emile Clark-Boman 2026-01-31 11:45:29 +10:00
parent 6ffcfa692e
commit abca0edae5

View file

@ -361,9 +361,9 @@ void mainImage(out vec4 fragColor) {
vec2 uv = vec2(gl_FragCoord.x, uResolution.y - gl_FragCoord.y); vec2 uv = vec2(gl_FragCoord.x, uResolution.y - gl_FragCoord.y);
vec2 uvT = ROWCOLS * FONT_SIZE * uv / uResolution.xy; vec2 uvT = ROWCOLS * FONT_SIZE * uv / uResolution.xy;
vec2 uvG = floor(ROWCOLS * uv / uResolution.xy); vec2 uvG = floor(ROWCOLS * uv / uResolution.xy);
vec2 uvC = gl_FragCoord/uResolution.xy; vec2 uvC = gl_FragCoord.xy / uResolution;
vec2 uvNoise = gl_FragCoord.xy / uResolution.xy; vec2 uvNoise = uvC;
uvNoise = ceil(uvNoise * ROWCOLS) / ROWCOLS; uvNoise = ceil(uvNoise * ROWCOLS) / ROWCOLS;
float val; float val;