diff --git a/www/shaders/segfault.glsl b/www/shaders/segfault.glsl index 358708b..012237c 100644 --- a/www/shaders/segfault.glsl +++ b/www/shaders/segfault.glsl @@ -361,9 +361,9 @@ void mainImage(out vec4 fragColor) { vec2 uv = vec2(gl_FragCoord.x, uResolution.y - gl_FragCoord.y); vec2 uvT = ROWCOLS * FONT_SIZE * uv / uResolution.xy; vec2 uvG = floor(ROWCOLS * uv / uResolution.xy); - vec2 uvC = gl_FragCoord/uResolution.xy; + vec2 uvC = gl_FragCoord.xy / uResolution; - vec2 uvNoise = gl_FragCoord.xy / uResolution.xy; + vec2 uvNoise = uvC; uvNoise = ceil(uvNoise * ROWCOLS) / ROWCOLS; float val;