remove duplicate uv calc
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1 changed files with 2 additions and 2 deletions
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@ -361,9 +361,9 @@ void mainImage(out vec4 fragColor) {
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vec2 uv = vec2(gl_FragCoord.x, uResolution.y - gl_FragCoord.y);
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vec2 uvT = ROWCOLS * FONT_SIZE * uv / uResolution.xy;
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vec2 uvG = floor(ROWCOLS * uv / uResolution.xy);
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vec2 uvC = gl_FragCoord/uResolution.xy;
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vec2 uvC = gl_FragCoord.xy / uResolution;
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vec2 uvNoise = gl_FragCoord.xy / uResolution.xy;
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vec2 uvNoise = uvC;
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uvNoise = ceil(uvNoise * ROWCOLS) / ROWCOLS;
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float val;
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