fix missing main()

This commit is contained in:
Emile Clark-Boman 2026-01-31 11:45:33 +10:00
parent abca0edae5
commit 3d6c1bf630

View file

@ -357,7 +357,7 @@ float bloom(vec2 uv2) {
* smoothstep(0., -SMOOTH*20., stdRS(uvC, -0.02)) * 0.5;
}
void mainImage(out vec4 fragColor) {
void main(out vec4 fragColor) {
vec2 uv = vec2(gl_FragCoord.x, uResolution.y - gl_FragCoord.y);
vec2 uvT = ROWCOLS * FONT_SIZE * uv / uResolution.xy;
vec2 uvG = floor(ROWCOLS * uv / uResolution.xy);