diff --git a/www/shaders/segfault.glsl b/www/shaders/segfault.glsl index 012237c..c8952c7 100644 --- a/www/shaders/segfault.glsl +++ b/www/shaders/segfault.glsl @@ -357,7 +357,7 @@ float bloom(vec2 uv2) { * smoothstep(0., -SMOOTH*20., stdRS(uvC, -0.02)) * 0.5; } -void mainImage(out vec4 fragColor) { +void main(out vec4 fragColor) { vec2 uv = vec2(gl_FragCoord.x, uResolution.y - gl_FragCoord.y); vec2 uvT = ROWCOLS * FONT_SIZE * uv / uResolution.xy; vec2 uvG = floor(ROWCOLS * uv / uResolution.xy);