import { Smc } from "./smc/smc.js" main(); function main() { const canvas = document.querySelector("#gl-canvas"); canvas.setAttribute('width', window.innerWidth); canvas.setAttribute('height', window.innerHeight); new Smc(canvas) .setMaxFps(30) .setProgram(builder => builder // .fetchVertexShader("../shaders/segfault.glsl") // .fetchFragmentShader("../shaders/segfault.glsl")) ) .run(); }