From 935cc44f6603481ff875a6b331791148075b0115 Mon Sep 17 00:00:00 2001 From: Emile Clark-Boman Date: Sun, 1 Feb 2026 15:42:50 +1000 Subject: [PATCH] fix fpsLimit unused --- www/js/webgl-demo.js | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/www/js/webgl-demo.js b/www/js/webgl-demo.js index 5e58854..c8c8217 100644 --- a/www/js/webgl-demo.js +++ b/www/js/webgl-demo.js @@ -67,11 +67,8 @@ function renderShader(gl, vsSource, fsSource) { // objects we'll be drawing. const buffers = initBuffers(gl); - // Draw the scene - // drawScene(gl, programInfo, buffers, 0); - const fpsLimit = 30; - const fpsDelta = 1000 / 30; + const fpsDelta = 1000 / fpsLimit; // let timePrev = 0; // requestAnimationFrame asks the browser to call render, // providing the time in milliseconds since the page loaded @@ -128,7 +125,7 @@ function main() { `; // Fetch fragment shader program - fetchShader("segfault.glsl") + fetchShader("fbm.glsl") .then(fsSource => { renderShader(gl, vsSource, fsSource); });