rename uniforms

This commit is contained in:
Emile Clark-Boman 2026-02-02 05:02:23 +10:00
parent 1683d2bbe9
commit 53a62f639e
5 changed files with 59 additions and 37 deletions

View file

@ -1,17 +1,17 @@
// is highp wasteful for this shader?
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
precision highp float;
#else
precision mediump float;
precision mediump float;
#endif
uniform float u_time;
uniform vec2 u_resolution;
uniform float uTime;
uniform vec2 uResolution;
void main() {
vec2 uv = gl_FragCoord.xy / u_resolution;
vec2 uv = gl_FragCoord.xy / uResolution;
vec3 col = 0.5 + 0.5 * cos(u_time + uv.xyx + vec3(0, 2, 4));
vec3 col = 0.5 + 0.5 * cos(uTime + uv.xyx + vec3(0, 2, 4));
gl_FragColor = vec4(col,1.0);
}