diff --git a/www/shaders/segfault.glsl b/www/shaders/segfault.glsl index 35b4c35..d4ceba0 100644 --- a/www/shaders/segfault.glsl +++ b/www/shaders/segfault.glsl @@ -3,7 +3,8 @@ * But shouldn't return 0.0 or 17.0 (they're exclusive bounds). * View this shader on shadertoy: https://www.shadertoy.com/view/t3tSRj# */ -// TODO: go through all my TODO items + +precision highp float; /* ==== Text Colouring ==== */ #define PHOSPHOR_COL vec4(1, 1., 1., 1.) @@ -22,8 +23,6 @@ const float noiseSwirlStepValue = noiseSwirlValue / float(noiseSwirlSteps); const float noiseScale = 1.0; const float noiseTimeScale = 0.1; -precision highp float; - // =================================================================== // Library Functions //