Refactored all of the desugaring code to no longer depend on memory being initialized to 0. Everything is about 12% faster now.
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d71215d494
commit
ec404ca8fe
36 changed files with 411 additions and 417 deletions
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@ -2,9 +2,14 @@
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#include <stdlib.h>
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#include "internal.h"
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//#define DEBUG__MEMFILL 0xFF
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static void* system_alloc(HAllocator *allocator, size_t size) {
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void* ptr = calloc(size + sizeof(size_t), 1);
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void* ptr = malloc(size + sizeof(size_t));
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#ifdef DEBUG__MEMFILL
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memset(ptr, DEBUG__MEMFILL, size + sizeof(size_t));
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#endif
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*(size_t*)ptr = size;
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return ptr + sizeof(size_t);
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}
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@ -13,10 +18,12 @@ static void* system_realloc(HAllocator *allocator, void* ptr, size_t size) {
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if (ptr == NULL)
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return system_alloc(allocator, size);
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ptr = realloc(ptr - sizeof(size_t), size + sizeof(size_t));
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size_t old_size = *(size_t*)ptr;
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*(size_t*)ptr = size;
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#ifdef DEBUG__MEMFILL
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size_t old_size = *(size_t*)ptr;
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if (size > old_size)
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memset(ptr+sizeof(size_t)+old_size, 0, size - old_size);
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memset(ptr+sizeof(size_t)+old_size, DEBUG__MEMFILL, size - old_size);
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#endif
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return ptr + sizeof(size_t);
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}
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